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The following is a sampling of some of my other visual design related works. I used to enjoy creating icon packs for iOS back in the day, have made a ton of digital art, and have also gotten into 3D model creation, rigging, lighting, and animating as of the last few years. I hope you enjoy!
The following is a sampling of some of my other visual design related works. I used to enjoy creating icon packs for iOS back in the day, have made a ton of digital art, and have also gotten into 3D model creation, rigging, lighting, and animating as of the last few years. I hope you enjoy!
DanceDanceRevolution NX UI Project
Tools used: Lua Scripting, Milkshape 3D, Blender, Photoshop
This project started as a small theme suitable for the release of Stepmania (a DDR like simulator) on the Nintendo Switch. I kept iterating on my designs and it eventually grew becoming one of the most polished and visually enthralling projects I've worked on. Days were spent in Milkshape 3D as well as my handy Lua editor making each screen pixel perfect and thoughtfully laid out. Most every asset was handmade in Photoshop with Blender on the side for 3D model renders and assets. The 3D wheel song selection screen was a doozy but so much fun to get working properly and looking good. I'm very proud of how this turned out and was happy to see it even being featured at conventions dedicated to rhythm games.
Screenshots:
"Now Playing" ambient album art visualizer wallpaper
Tools used: Blender, Photoshop, Wallpaper Engine, Scripting
This was a huge project behind the scenes in terms of the scope of effects and possible visualizations while also keeping the user settings organized and well thought out without overlap. It has over 100k current subscribers and a 5 star rating average from over 1500 people I've never met so I'd say it was a success!
"Now Playing" ambient album art visualizer wallpaper
Tools used: Blender, Photoshop, Wallpaper Engine, Scripting
This was a huge project behind the scenes in terms of the scope of effects and possible visualizations while also keeping the user settings organized and well thought out without overlap. It has over 100k current subscribers and a 5 star rating average from over 1500 people I've never met so I'd say it was a success!
Forest Temple Animated 3D Scene
Tools used: Blender, Photoshop, Wallpaper Engine
This scene was created out of my love for the Nintendo classic, Zelda OOT. I extracted the forest temple area from the game and used a number of different methods in Blender to update the materials and models from their 32 bit days. I learned a lot about lighting, remodeling and retexturing assets, and how to create visual cohesion within a 3D scene.
Forest Temple Animated 3D Scene
Tools used: Blender, Photoshop, Wallpaper Engine
This scene was created out of my love for the Nintendo classic, Zelda OOT. I extracted the forest temple area from the game and used a number of different methods in Blender to update the materials and models from their 32 bit days. I learned a lot about lighting, remodeling and retexturing assets, and how to create visual cohesion within a 3D scene.
Tools used: Photoshop, Illustrator
This was one of the earlier projects of mine when "jailbreaking" an iPhone was still a lot easier. I would go through the trouble just to be able to have my own icons on the home screen. It was a lot of fun creating these among other icon packs back in the day.
Tools used: Photoshop, Illustrator
This was one of the earlier projects of mine when "jailbreaking" an iPhone was still a lot easier. I would go through the trouble just to be able to have my own icons on the home screen. It was a lot of fun creating these among other icon packs back in the day.
DDR A20 Minus background
Tools used: Blender, Photoshop, Wallpaper Engine
A background I created for another DDR UI project heavily leaning on creative particle effects and animation.
DDR A20 Minus background
Tools used: Blender, Photoshop, Wallpaper Engine
A background I created for another DDR UI project heavily leaning on creative particle effects and animation.
Neon Hall Visual Art
Tools used: Wallpaper Engine, Photoshop
A more simplistic exercise in creating interesting particle effects.
Neon Hall Visual Art
Tools used: Wallpaper Engine, Photoshop
A more simplistic exercise in creating interesting particle effects.
DanceDanceRevolution NX UI Project
Tools used: Lua Scripting, Milkshape 3D, Blender, Photoshop
This project started as a small theme suitable for the release of Stepmania (a DDR like simulator) on the Nintendo Switch. I kept iterating on my designs and it eventually grew becoming one of the most polished and visually enthralling projects I've worked on. Days were spent in Milkshape 3D as well as my handy Lua editor making each screen pixel perfect and thoughtfully laid out. Most every asset was handmade in Photoshop with Blender on the side for 3D model renders and assets. The 3D wheel song selection screen was a doozy but so much fun to get working properly and looking good. I'm very proud of how this turned out and was happy to see it even being featured at conventions dedicated to rhythm games.
Screenshots:
"Now Playing" ambient album art visualizer wallpaper
Tools used: Blender, Photoshop, Wallpaper Engine, Scripting
This was a huge project behind the scenes in terms of the scope of effects and possible visualizations while also keeping the user settings organized and well thought out without overlap. It has over 100k current subscribers and a 5 star rating average from over 1500 people I've never met so I'd say it was a success!
Forest Temple Animated 3D Scene
Tools used: Blender, Photoshop, Wallpaper Engine
This scene was created out of my love for the Nintendo classic, Zelda OOT. I extracted the forest temple area from the game and used a number of different methods in Blender to update the materials and models from their 32 bit days. I learned a lot about lighting, remodeling and retexturing assets, and how to create visual cohesion within a 3D scene.
Tools used: Photoshop, Illustrator
This was one of the earlier projects of mine when "jailbreaking" an iPhone was still a lot easier. I would go through the trouble just to be able to have my own icons on the home screen. It was a lot of fun creating these among other icon packs back in the day.
DDR A20 Minus background
Tools used: Blender, Photoshop, Wallpaper Engine
A background I created for another DDR UI project heavily leaning on creative particle effects and animation.
Neon Hall Visual Art
Tools used: Wallpaper Engine, Photoshop
A more simplistic exercise in creating interesting particle effects.